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Sven coop player models gina
Sven coop player models gina












sven coop player models gina
  1. Sven coop player models gina update#
  2. Sven coop player models gina code#

I try to update the pack monthly, so check the comments for a update log.Ĭredits for most of the playermodels are in the readme. To install, Take the models and sound folders and drop them into the following:Ĭ:Program Files (x86)SteamsteamappscommonSven Co-opsvencoopĬ:Program Files (x86)SteamsteamappscommonSven Co-opsvencoop_addon I only take credit for packing them up into one giant pack. Unlike the other pack on here, these were made for the new animations that 5.0 uses, so no broken animations.Credits for them go to the Sven Coop team for the player models that were removed with the 5.02 update, the members of the Sven Coop forums, Gamebanana, and MODDB. 64- Start Inactive: NPC ai will be disabled until triggered by an entity.This is a collection of player models gathered from various sites for Sven Coop 5.0.16- Prisoner: The npc will be set with yhe enemy classification but will not interact with the player.When set, the npc will not cross a monsterclip. 4- Monsterclip: this sets the npc to collide with a func_monsterclip.2- Gag: The npc's idle sounds will be muted until it is alerted by the player.The npc will not interact with anything until this point. 1- Wait till seen: The npc's AI will be inactive until a player crosses its line of sight.Trigger Target- " TriggerTarget" "" : This attribute assigns the entity to trigger when the Trigger Condition is met.To select the condition, simply replace c with one of the numerical values below, which corresponds to the desired condition: Trigger Condition- " TriggerCondition" "c": This sets the requirement for the triggertarget to activate based on the behavior of the NPC.A model viewer can be used to display the different bodies and the corresponding value. Body- "body" "b" : If the model has different bodygroups, b is the corresponding numerical value of that bodygroup.Model- "model" "models/.mdl" : changes the model of the npc to a selected one.The appearance of the spawned entity can be customized: Only the middle value should be changed, the first and last values should always be 0. Angles- "angles" "p y r" : This sets the angle which the npc faces.Origin- "origin" "x y z" : This must be defined to set the spawn point for the npc on map initialization.Entity To Guard- "guard_ent" "" : If set, the monster will try to follow and protect (attack its attackers) the given entity.Monsters which share the same squadname/are in the same squad, will attempt to stay together and follow their squad's leader (monster with "SquadLeader" flag). Squad Name- "netname" ""- Name of a squad for this monster to be part of.Is not revivable- " is_not_revivable" "0/1" : Enabling this will prevent npcs being revived.If not set the npc will spawn with its default health value, so usage of this key is optional and can be otherwise ignored.

sven coop player models gina

  • Health- "health" "hp" : Sets a custom health value for the spawns npc- replace hp with a numerical value of your choice.
  • This is useful for giving names to important characters that use monster_generic. The new name will be displayed in the monster information and the kill feed in-game.
  • Display Name- " displayname" "" : Assigns a customized name for the npc.
  • To find the specific npc you want to spawn, check the lists below to find their classname. In addition, some npcs have custom attributes and flags that can be used.

    Sven coop player models gina code#

    The code uses the monster_generic entity, this can be replaced with monster specific classnames which can be found in their pages- check the list below for the desired npc. If you need to dynamically spawn npcs in-game, use entities like squadmaker or for alien enemies, env_xenmaker- these do need to be triggered to spawn.

    sven coop player models gina

    They do not need to be triggered to spawn. This will simply spawn the npcs in their location upon map initialization. NPCs are set in a map using the classname "monster_".














    Sven coop player models gina